Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL, and other required features for 42.

How do I subscribe to the Unstable beta branch?

New Features:

  • General improvements to player map.
  • Added street names to the in-game map.
  • Added a new type of style layer to the in-game map, called ImagePyramid.
  • Forests no longer fade out when zooming out on the in-game map.
  • Updated Fire and Smoke visuals.
  • Added gizmo controls for rotating and moving items during extended placement.
  • Added the ability for 90-minute days to be selected in the sandbox settings.
  • Added zombie sandbox option to enable/disable 'Voronoi Noise' randomization of distribution.
  • Various improvements to barricades, SFX, and fishing mechanics.

Model and Animation Updates:

  • Added animations for various zombie movements.
  • Updated models for clothing items and welding mask.
  • Changed animated clock hands to use textures instead of models.

Game Balance Adjustments:

  • Default Apocalypse now has 90-minute days.
  • Adjusted loot settings and zombie behavior for better balance.
  • Added new items and spawn options for enhanced gameplay.

Debug and Modding Improvements:

  • Added street-name editor to the F8 map editor.
  • Enhanced debug tools for teleportation, item lists, and adding perks.
  • Improved collision detection and object interactions.

Fixes:

  • Fixed various bugs related to gameplay mechanics, animations, item interactions, and visual issues.
  • Resolved issues with spawning, vehicle interactions, and character animations.
  • Corrected errors in crafting, spawning, and modding functionalities.

Modding Notes:

  • Updated parameters for lua functions to improve modding capabilities.