Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL, and other required features for 42.
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New Features:
- General improvements to player map.
- Added street names to the in-game map.
- Added a new type of style layer to the in-game map, called ImagePyramid.
- Forests no longer fade out when zooming out on the in-game map.
- Updated Fire and Smoke visuals.
- Added gizmo controls for rotating and moving items during extended placement.
- Added the ability for 90-minute days to be selected in the sandbox settings.
- Added zombie sandbox option to enable/disable 'Voronoi Noise' randomization of distribution.
- Various improvements to barricades, SFX, and fishing mechanics.
Model and Animation Updates:
- Added animations for various zombie movements.
- Updated models for clothing items and welding mask.
- Changed animated clock hands to use textures instead of models.
Game Balance Adjustments:
- Default Apocalypse now has 90-minute days.
- Adjusted loot settings and zombie behavior for better balance.
- Added new items and spawn options for enhanced gameplay.
Debug and Modding Improvements:
- Added street-name editor to the F8 map editor.
- Enhanced debug tools for teleportation, item lists, and adding perks.
- Improved collision detection and object interactions.
Fixes:
- Fixed various bugs related to gameplay mechanics, animations, item interactions, and visual issues.
- Resolved issues with spawning, vehicle interactions, and character animations.
- Corrected errors in crafting, spawning, and modding functionalities.
Modding Notes:
- Updated parameters for lua functions to improve modding capabilities.