Minor additional Hotfix for 42.12:

  • Fixed Linux build not starting.
  • Fixed language encoding for some languages.

FIXED

  • Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur.
  • Fixed melee and ranged targets for other split-screen players being highlighted.
  • Fixed very mysterious buildings that were blocking the highway south of Muldraugh.
  • Fixed EffectsManager double-freeing models.
  • Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.